Sebanyak 954 item atau buku ditemukan

The City in the Roman West, c.250 BC–c.AD 250

The city is widely regarded as the most characteristic expression of the social, cultural and economic formations of the Roman Empire. This was especially true in the Latin-speaking West, where urbanism was much less deeply ingrained than in the Greek-speaking East but where networks of cities grew up during the centuries following conquest and occupation. This up-to-date and well-illustrated synthesis provides students and specialists with an overview of the development of the city in Italy, Gaul, Britain, Germany, Spain and North Africa, whether their interests lie in ancient history, Roman archaeology or the wider history of urbanism. It accounts not only for the city's geographical and temporal spread and its associated monuments (such as amphitheatres and baths), but also for its importance to the rulers of the Empire as well as the provincials and locals.

The city is widely regarded as the most characteristic expression of the social, cultural and economic formations of the Roman Empire.

Objective-C Programming

The Big Nerd Ranch Guide

Want to write applications for iOS or the Mac? This introduction to programming and the Objective-C language is the first step on your journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's legendary Objective-C Bootcamp,¿this book covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. This is the only introductory-level book written by Aaron Hillegass, one of the most experienced and authoritative voices in the iOS and Cocoa community. Compatible with Xcode 4.2, iOS 5, and Mac OS X 10.7 (Lion), this guide features short chapters and engaging style to keep you motivated and moving forward. At the same time, Aaron’s determination that you understand what you’re doing—or at least why you’re doing it—encourages you to think critically as a programmer.

This is the only introductory-level book written by Aaron Hillegass, one of the most experienced and authoritative voices in the iOS and Cocoa community.

Pro jQuery Mobile

You need to build an app, and you need it to run everywhere. And you need it now! jQuery Mobile gives you the ability to write once and run everywhere using jQuery and jQuery UI. Pro jQuery Mobile will teach you how to create themable, responsive, native-looking applications for iOS, Android, Windows Phone, Blackberry, and more. Discover what sets jQuery Mobile apart from other mobile web development platforms Walk through practical examples of jQuery Mobile features, including design elements and event handling Dig into the jQuery API, integrate web services, and learn how to publish to app stores with Phone Gap jQuery Mobile is a framework for delivering cross-platform mobile web applications with a unified interface. jQuery Mobile combines responsive layouts with progressive enhancement to render the best possible user experience from a single code base. With Pro jQuery Mobile, you'll be creating amazing mobile apps in no time. What you’ll learn Unique features of jQuery Mobile jQuery Mobile core features, including page structure, navigation, and form elements The entire jQuery Mobile API, including data attributes, methods, and events How to apply jQuery Mobile to specific cases, including iOS and Android apps How to publish your apps to app stores via PhoneGap Integrating web services and Google Maps into your jQuery Mobile apps Who this book is for Mobile developers who want to master jQuery Mobile and build cross-platform mobile web applications from a single code base. Table of Contents Why jQuery Mobile? Getting Started with jQuery Mobile Navigating with Toolbars Form Elements and Buttons Presenting Lists of Information Formatting Content with Grids and CSS Creating Themable Designs jQuery Mobile API Working Effectively with Services Distributing jQuery Mobile Natively with PhoneGap Finding Your Way with Google Maps

What you’ll learn Unique features of jQuery Mobile jQuery Mobile core features, including page structure, navigation, and form elements The entire jQuery Mobile API, including data attributes, methods, and events How to apply jQuery ...

Beginning Arduino Programming

Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you’ll learn Start programming quickly with Arduino sketches. Write code that interacts with devices, such as LEDs, sensors, and motors. Work with loops, functions, randomness, and delays in your Arduino projects. Develop a style of writing code that reflects your individuality. Use many of the Arduino libraries to control even more devices. Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math

Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board.

Pro ASP.NET MVC 3 Framework

The ASP.NET MVC 3 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET 4. In this third edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action. You’ll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with the latest C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you’ll discover MVC’s strengths and weaknesses for yourself—and put your best-learned theory into practice. The book's authors Steve Sanderson and Adam Freeman have both watched the growth of ASP.NET MVC since its first release. Steve is a well-known blogger on the MVC Framework and a member of the Microsoft Web Platform and Tools team. Adam started designing and building web applications 15 years ago and has been responsible for some of the world's largest and most ambitious projects. You can be sure you are in safe hands. What you’ll learn Gain a solid architectural understanding of ASP.NET MVC 3, including basic MVC Explore the entire ASP.NET MVC Framework See how MVC and test-driven development work in action Capitalize on your existing knowledge quickly and easily through comparison of features in classic ASP.NET to those in ASP.NET MVC Learn about the latest security and deployment issues, including those related to IIS 7 Who this book is for This book is for web developers with a basic knowledge of ASP.NET and C# who want (or need) to start using the new ASP.NET MVC 3 Framework. Table of ContentsPart 1 1. The Big Idea 2. Getting Ready 3. Your First MVC Application 4. The MVC Pattern 5. Essential Language Features 6. Essential Tools for MVC 7. SportsStore I – A Real Application 8. SportsStore II – Navigation & Cart 9. SportsStore III - Administration Part 2 10. Overview of MVC projects 11. URLs, Routing & Areas 12. Controllers & Actions 13. Filters 14. Controller Extensibility 15. Views 16. Model Templates 17. Model Binding 18. Model Validation 19. Unobtrusive Ajax 20. jQuery Part 3. 21. Security 22. Authentication & Authorization 23. Deployment

In this third edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action.

Adobe Premiere Pro Switchers Bundle

This bundle contains Adobe Premiere Pro CS5: Learn by Video and An Editor's Guide to Adobe Premiere Pro. The bundle is a complete resource for video editors who are making the transition to Adobe Premiere Pro from another non-linear editing platform. Adobe Premiere Pro CS5: Learn by Video is a complete training program from Adobe Press and video2brain that combines over 15 hours of exceptional video instruction with a full-color 120-page guide to teach you core editing concepts and state of the art workflows used by broadcasters and filmmakers around the world. An Editor's Guide to Adobe Premiere Pro, written by experts Richard Harrington, Robbie Carman and Jeff I Greenberg, is a fast-paced but thorough guide aimed at experienced editors who want to get up to speed on Adobe Premiere Pro

An Editor's Guide to Adobe Premiere Pro, written by experts Richard Harrington, Robbie Carman and Jeff I Greenberg, is a fast-paced but thorough guide aimed at experienced editors who want to get up to speed on Adobe Premiere Pro

Adobe Flex 4.5 Fundamentals

Training from the Source

Presents lessons on using Flex 4.5 to build rich Internet applications, covering such topics as MXML, internalization, Spark Image, and DataGrid.

Presents lessons on using Flex 4.5 to build rich Internet applications, covering such topics as MXML, internalization, Spark Image, and DataGrid.