Object-oriented Software Engineering
Using UML, Patterns, and Java
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses. Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
- ISBN 13 : 0136061257
- ISBN 10 : 9780136061250
- Judul : Object-oriented Software Engineering
- Sub Judul : Using UML, Patterns, and Java
- Pengarang : Bernd Bruegge, Allen H. Dutoit,
- Kategori : Computers
- Penerbit : Prentice Hall
- Bahasa : en
- Tahun : 2010
- Halaman : 778
- Google Book : http://books.google.co.id/books?id=VYdf2ONuRZIC&dq=intitle:software+engineering&hl=&source=gbs_api
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Ketersediaan :
This textbook develops a long-term single project and explores both the theoretical foundations of software engineering as well as the principles and practices of various tools, processes, and products.