Sebanyak 103 item atau buku ditemukan

Asterisk Hacking

Asterisk Hacking provides detials of techniques people may not be aware of. It teaches the secrets the bad guys already know about stealing personal information through the most common, seemingly innocuous, highway into computer networks: the phone system. This book provides detials to readers what they can do to protect themselves, their families, their clients, and their network from this invisible threat. Power tips show how to make the most out of the phone system for defense or attack. Contains original code to perform previously unthought of tasks like changing caller id, narrowing a phone number down to a specific geographic location, and more! See through the eyes of the attacker and learn WHY they are motivated, something not touched upon in most other titles.

So, you've purchased your server, installed an operating system, and you're
ready to plunge head first into Asterisk. Determining the "right way" to install
Asterisk depends on your situation. If you just want to try Asterisk out and are
worried ...

Hacking Timbuktu

Danny is a freelance IT specialist—that is, a hacker. He and his pal Omar are both skilled at parkour, or freerunning, a discipline designed to enable practitioners to travel between any two points regardless of obstacles. This is fortunate, because they're off on an adventure that's filled with obstacles, from locked doors to gangs of hostile pursuers. Together they follow a cryptic clue, find a missing map, figure out how to get to Timbuktu without buying a plane ticket, and join the life-and-death treasure hunt, exchanging wisecracks and solving the puzzle one step at a time.An exotic setting and gripping suspense, as well as an absorbing introduction to parkour, make this thriller a genuine page-turner.

Instead he turned left into a little newspaper stall and speed dialed a number on
his phone. “I just saw them,” he said. “They're walking east-west toward Platforms
10 to 17. Temple has changed into an overcoat and a brown felt hat. Dupont is ...

Design Readiness: An Exploratory Model of Object-oriented Design Performance

Path analysis was conducted to determine which individual differences were related to design readiness and OOD performance.

Path analysis was conducted to determine which individual differences were related to design readiness and OOD performance.

Practical Object-Oriented Design in Ruby

An Agile Primer

The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby’s widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

Chapter 1, Object-Oriented Design, stated that object-oriented design is about
managing dependencies; that statement is still true but it's just one truth about
design. A deeper truth is that there is a way in which all objects are identical, ...

PAS (pedoman akuntansi syariat)

panduan praktis operasional Baitul Mal Wat Tamwil (BMT)

Islamic treasury - Baitul Mal.

Misalnya, rasio 20% berarti manajemen mampu mengelola modal sendiri
sehingga menghasilkan sisa hasil usaha bersih 20% dari modal. Indikasi rasio:
makin besar rasio menunjukkan kinerja manajemen makin bagus. Rasio SHU
Bersih ...

Beginning Arduino Programming

Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you’ll learn Start programming quickly with Arduino sketches. Write code that interacts with devices, such as LEDs, sensors, and motors. Work with loops, functions, randomness, and delays in your Arduino projects. Develop a style of writing code that reflects your individuality. Use many of the Arduino libraries to control even more devices. Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math

Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board.