Sebanyak 47 item atau buku ditemukan

Praktikum Akuntansi Lembaga/Instansi Pemerintah SMK/MAK Kelas XII

Buku ini disusun dengan memperhatikan Struktur Kurikulum SMK berdasarkan Kurikulum 2013 edisi revisi spektrum PMK 2018 dan jangkauan materi sesuai dengan Kompetensi Inti dan Kompetensi Dasar untuk kelompok C3 Kompetensi Keahlian. Buku ini diharapkan memiliki presisi yang baik dalam pembelajaran dan menekankan pada pembentukan aspek penguasaan pengetahuan, keterampilan, dan sikap secara utuh. Materi pembelajaran disajikan secara praktis, disertai soal-soal berupa tugas mandiri, tugas kelompok, uji kompetensi, dan penilaian akhir semester gasal dan genap. Buku ini disusun berdasarkan Pemendikbud No 34 tahun 2018 Tentang Standar Nasional Pendidikan SMK/MAK, pada lampiran II tentang standar Isi, lampiran III tentang Standar Proses dan lampiran IV tentang Standar Penilaian. Acuan KI dan KD mengacu pada Peraturan Dirjen Pendidikan Dasar Dan Menengah Kementerian Pendidikan Dan Kebudayaan No: 464/D.D5/Kr/2018 Tentang Kompetensi Inti Dan Kompetensi Dasar. Berdasarkan hasil telaah ilmiah, buku ini sangat sistematis, bermakna, mudah dipelajari, dan mudah diimplementasikan dalam pembelajaran di kelas. Ditinjau dari aspek isi, buku ini cukup membantu siswa dalam memperkaya dan mendalami materi. Pemakaian buku ini juga dapat menantang guru untuk berinovasi dalam pembelajaran sesuai konteks di kelas masing-masing.

Buku ini disusun dengan memperhatikan Struktur Kurikulum SMK berdasarkan Kurikulum 2013 edisi revisi spektrum PMK 2018 dan jangkauan materi sesuai dengan Kompetensi Inti dan Kompetensi Dasar untuk kelompok C3 Kompetensi Keahlian.

Kriptografi Teknik Keamanan Data & Informasi

Service Management mewujudkan layanan prima

Kriptografi untuk Keamanan Jaringan

The Internet of Things

Enabling Technologies, Platforms, and Use Cases

As more and more devices become interconnected through the Internet of Things (IoT), there is an even greater need for this book,which explains the technology, the internetworking, and applications that are making IoT an everyday reality. The book begins with a discussion of IoT "ecosystems" and the technology that enables them, which includes: Wireless Infrastructure and Service Discovery Protocols Integration Technologies and Tools Application and Analytics Enablement Platforms A chapter on next-generation cloud infrastructure explains hosting IoT platforms and applications. A chapter on data analytics throws light on IoT data collection, storage, translation, real-time processing, mining, and analysis, all of which can yield actionable insights from the data collected by IoT applications. There is also a chapter on edge/fog computing. The second half of the book presents various IoT ecosystem use cases. One chapter discusses smart airports and highlights the role of IoT integration. It explains how mobile devices, mobile technology, wearables, RFID sensors, and beacons work together as the core technologies of a smart airport. Integrating these components into the airport ecosystem is examined in detail, and use cases and real-life examples illustrate this IoT ecosystem in operation. Another in-depth look is on envisioning smart healthcare systems in a connected world. This chapter focuses on the requirements, promising applications, and roles of cloud computing and data analytics. The book also examines smart homes, smart cities, and smart governments. The book concludes with a chapter on IoT security and privacy. This chapter examines the emerging security and privacy requirements of IoT environments. The security issues and an assortment of surmounting techniques and best practices are also discussed in this chapter.

The book also examines smart homes, smart cities, and smart governments. The book concludes with a chapter on IoT security and privacy. This chapter examines the emerging security and privacy requirements of IoT environments.

Learning Java by Building Android Games

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

In this chapter, we will: • Start our first game project • Explore Android Studio
Use the Android Studio visual designer to make our game UI • Learn about
structuring our code for Android • Take our first look at some Java code • Build
and install ...