Sebanyak 2421 item atau buku ditemukan

Making Things See

3D Vision with Kinect, Processing, Arduino, and MakerBot

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Linux iptables Pocket Reference

Firewalls, Network Address Translation (NAT), network logging and accounting are all provided by Linux's Netfilter system, also known by the name of the command used to administer it, iptables. The iptables interface is the most sophisticated ever offered onLinux and makes Linux an extremely flexible system for any kind of network filtering you might do. Large sets of filtering rules can be grouped in ways that makes it easy to test them and turn them on and off.Do you watch for all types of ICMP traffic--some of them quite dangerous? Can you take advantage of stateful filtering to simplify the management of TCP connections? Would you like to track how much traffic of various types you get?This pocket reference will help you at those critical moments when someone asks you to open or close a port in a hurry, either to enable some important traffic or to block an attack. The book will keep the subtle syntax straight and help you remember all the values you have to enter in order to be as secure as possible. The book has an introductory section that describes applications,followed by a reference/encyclopaedic section with all the matches and targets arranged alphabetically.

The book has an introductory section that describes applications,followed by a reference/encyclopaedic section with all the matches and targets arranged alphabetically.

HTML5 Canvas

Native Interactivity and Animation for the Web

Provides information on using HTML5 to build interactive multimedia applications and computer games, covering such topics as creating bitmap images, manipulating video, and adding audio.

Provides information on using HTML5 to build interactive multimedia applications and computer games, covering such topics as creating bitmap images, manipulating video, and adding audio.

Getting Started with Hibernate 3

Hibernate has clearly arrived. Are you ready to benefit from its simple way of working with relational databases as Java objects? This PDF updates the introductory material from the award-winning Hibernate: A Developer's Notebook to teach you how to jump right in and get productive with the current release of Hibernate. You'll be walked through the ins and outs of setting up Hibernate and some related tools that make it easier to use--and that may give you new ideas about how to store information in your Java programs. In short, this PDF gives you exactly the information you need to start using Hibernate today.

Hibernate has clearly arrived.

Getting Started with Storm

Even as big data is turning the world upside down, the next phase of the revolution is already taking shape: real-time data analysis. This hands-on guide introduces you to Storm, a distributed, JVM-based system for processing streaming data. Through simple tutorials, sample Java code, and a complete real-world scenario, you’ll learn how to build fast, fault-tolerant solutions that process results as soon as the data arrives. Discover how easy it is to set up Storm clusters for solving various problems, including continuous data computation, distributed remote procedure calls, and data stream processing. Learn how to program Storm components: spouts for data input and bolts for data transformation Discover how data is exchanged between spouts and bolts in a Storm topology Make spouts fault-tolerant with several commonly used design strategies Explore bolts—their life cycle, strategies for design, and ways to implement them Scale your solution by defining each component’s level of parallelism Study a real-time web analytics system built with Node.js, a Redis server, and a Storm topology Write spouts and bolts with non-JVM languages such as Python, Ruby, and Javascript

This hands-on guide introduces you to Storm, a distributed, JVM-based system for processing streaming data.

Producing Open Source Software

How to Run a Successful Free Software Project

The corporate market is now embracing free, "open source" software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software. The truth is, however, that the overwhelming majority of free software projects fail. To help you beat the odds, O'Reilly has put together Producing Open Source Software, a guide that recommends tried and true steps to help free software developers work together toward a common goal. Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level. The book tackles this very complex topic by distilling it down into easily understandable parts. Starting with the basics of project management, it details specific tools used in free software projects, including version control, IRC, bug tracking, and Wikis. Author Karl Fogel, known for his work on CVS and Subversion, offers practical advice on how to set up and use a range of tools in combination with open mailing lists and archives. He also provides several chapters on the essentials of recruiting and motivating developers, as well as how to gain much-needed publicity for your project. While managing a team of enthusiastic developers -- most of whom you've never even met -- can be challenging, it can also be fun. Producing Open Source Software takes this into account, too, as it speaks of the sheer pleasure to be had from working with a motivated team of free software developers.

Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level.

Building and Testing with Gradle

Describes how to use the open source project automation tool to build and test software written in Java and other programming languages.

Describes how to use the open source project automation tool to build and test software written in Java and other programming languages.

Gamification by Design

Implementing Game Mechanics in Web and Mobile Apps

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment. Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty. Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups

This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups

Async in C# 5.0

If you’re writing one of several applications that call for asynchronous programming, this concise hands-on guide shows you how the async feature in C# 5.0 can make the process much simpler. Along with a clear introduction to asynchronous programming, you get an in-depth look at how the async feature works and why you might want to use it in your application. Written for experienced C# programmers—yet approachable for beginners—this book is packed with code examples that you can extend for your own projects. Write your own asynchronous code, and learn how async saves you from this messy chore Discover new performance possibilities in ASP.NET web server code Explore how async and WinRT work together in Windows 8 applications Learn the importance of the await keyword in async methods Understand which .NET thread is running your code—and at what points in the program Use the Task-based Asynchronous Pattern (TAP) to write asynchronous APIs in .NET Take advantage of parallel computing in modern machines Measure async code performance by comparing it with alternatives

Along with a clear introduction to asynchronous programming, you get an in-depth look at how the async feature works and why you might want to use it in your application.

Ajax Hacks

Tips & Tools for Creating Responsive Web Sites

Ajax, the popular term for Asynchronous JavaScript and XML, is one of the most important combinations of technologies for web developers to know these days. With its rich grouping of technologies, Ajax developers can create interactive web applications with XML-based web services, using JavaScript in the browser to process the web server response. Taking complete advantage of Ajax, however, requires something more than your typical "how-to" book. What it calls for is Ajax Hacks from O'Reilly. This valuable guide provides direct, hands-on solutions that take the mystery out of Ajax's many capabilities. Each hack represents a clever way to accomplish a specific task, saving you countless hours of searching for the right answer. A smart collection of 80 insider tips and tricks, Ajax Hacks covers all of the technology's finer points. Want to build next-generation web applications today? This book can show you how. Among the multitude of topics addressed, it shows you techniques for: Using Ajax with Google Maps and Yahoo Maps Displaying Weather.com data Scraping stock quotes Fetching postal codes Building web forms with auto-complete functionality Ajax Hacks also features a number of advanced hacks for accelerated web developers. Discover how to create huge, maintainable bookmarklets, how to use client-side storage for Ajax applications, and how to call a built-in Java object from JavaScript using Ajax. The book even addresses best practices for testing Ajax applications and improving maintenance, performance, and reliability for JavaScript code. The latest in O"Reilly's celebrated Hacks series, Ajax Hacks smartly complements other O'Reilly titles such as Head Rush Ajax and JavaScript: The Definitive Guide.

A smart collection of 80 insider tips and tricks, Ajax Hacks covers all of the technology's finer points. Want to build next-generation web applications today? This book can show you how.