Machine Learning for Real-time Strategy Computer Games
A commercial Real-Time Strategy (RTS) game requires an artificial intelligence component, simply called an "AI", capable of providing a human player with a challenging opponent. These AIs must simulate the play style of a competent human player. The AIs of current RTS games can play with multiple levels of skill. However, their simulation of a competent human player is incomplete because they cannot change their tactics to adapt to a human player.
- ISBN 13 : 9780494424087
- ISBN 10 : 0494424087
- Judul : Machine Learning for Real-time Strategy Computer Games
- Pengarang : Warren Marusiak,
- Kategori : Artificial intelligence
- Penerbit : ProQuest
- Bahasa : en
- Tahun : 2008
- Halaman : 144
- Halaman : 144
- Google Book : http://books.google.co.id/books?id=KFwhEYbkFaMC&dq=intitle:strategy&hl=&source=gbs_api
-
Ketersediaan :
A commercial Real-Time Strategy (RTS) game requires an artificial intelligence component, simply called an "AI", capable of providing a human player with a challenging opponent.