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Machine Learning for Real-time Strategy Computer Games

A commercial Real-Time Strategy (RTS) game requires an artificial intelligence component, simply called an "AI", capable of providing a human player with a challenging opponent. These AIs must simulate the play style of a competent human player. The AIs of current RTS games can play with multiple levels of skill. However, their simulation of a competent human player is incomplete because they cannot change their tactics to adapt to a human player.

A commercial Real-Time Strategy (RTS) game requires an artificial intelligence component, simply called an "AI", capable of providing a human player with a challenging opponent.