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ASP.NET 3.5: A Beginner's Guide

A Beginner's Guide

Essential ASP.NET 3.5 Skills--Made Easy! Learn how to create database-driven ASP.NET 3.5 websites using C# 3.0. ASP.NET 3.5: A Beginner's Guide shows you just what you need to know to build rich Internet applications quickly and easily. You'll find details on Web controls, CSS, event handlers, validation, SQL, ADO.NET, data binding, text files, and security. Coverage of the latest technologies, such as LINQ and Ajax, is also included. All examples use Visual Studio 2008 to ease you through the learning process, and all the source code is displayed. Start building dynamic ASP.NET 3.5 Web applications today with help from this fast-paced tutorial. Designed for Easy Learning: Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Essential ASP.NET 3.5 Skills--Made Easy! Learn how to create database-driven ASP.NET 3.5 websites using C# 3.0. ASP.NET 3.5: A Beginner's Guide shows you just what you need to know to build rich Internet applications quickly and easily.

Learning Flash Media Server 3

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning PHP Design Patterns

Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications. Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, you’ll learn how to adopt a more sophisticated programming style and dramatically reduce development time. Learn design pattern concepts, including how to select patterns to handle specific problems Get an overview of object-oriented programming concepts such as composition, encapsulation, polymorphism, and inheritance Apply creational design patterns to create pages dynamically, using a factory method instead of direct instantiation Make changes to existing objects or structure without having to change the original code, using structural design patterns Use behavioral patterns to help objects work together to perform tasks Interact with MySQL, using behavioral patterns such as Proxy and Chain of Responsibility Explore ways to use PHP’s built-in design pattern interfaces

This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.