Sebanyak 954 item atau buku ditemukan

Deploying OpenStack

OpenStack was created with the audacious goal of being the ubiquitous software choice for building public and private cloud infrastructures. In just over a year, it's become the most talked-about project in open source. This concise book introduces OpenStack's general design and primary software components in detail, and shows you how to start using it to build cloud infrastructures. If you're a developer, technologist, or system administrator familiar with cloud offerings such as Rackspace Cloud or Amazon Web Services, Deploying OpenStack shows you how to obtain and deploy OpenStack software in a few controlled scenarios. Learn about OpenStack Compute (known as “Nova”), OpenStack Object Store ("Swift"), and OpenStack Image Service ("Glance") Understand common pitfalls in architecting, deploying, and implementing your cloud infrastructure with OpenStack Determine which version of the OpenStack code base best suits your deployment needs Define your deployment scenario and finalize key design choices Install Nova on a single node with either the StackOps distro or an Ubuntu package Be familiar with important configuration options and important administrative commands

This concise book introduces OpenStack's general design and primary software components in detail, and shows you how to start using it to build cloud infrastructures.

HTML5 Geolocation

Truly revolutionary: now you can write geolocation applications directly in the browser, rather than develop native apps for particular devices. This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the "write once, deploy everywhere" model. Along the way, you get a crash course in geolocation, browser support, and ways to integrate the API with common geo tools like Google Maps. Ideal for experienced JavaScript developers. Learn how geo information is gathered from different sources, depending on the device Discover how coordinate systems work, including geodetic systems and datums Use the API to collect location information from a user’s browser with JavaScript code Place geo information on a map using the Google Maps or ArcGIS JavaScript APIs Save geo data with databases, the Keyhole Markup Language, or the shapefile format Be familiar with several practical uses for geo data, such as geomarketing, geosocial, geotagging, and geo-applications

This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the "write once, deploy everywhere" model.

Make a Mind-Controlled Arduino Robot

Use Your Brain as a Remote

Build a robot that responds to electrical activity in your brain—it’s easy and fun. If you’re familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down. You’ll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband. This book will help you: Connect an inexpensive EEG device to Arduino Build a robot platform on wheels Calculate a percentage value from a potentiometer reading Mix colors with an RGB LED Play tones with a piezo speaker Write a program that makes the robot avoid boundaries Create simple movement routines

This book will help you: Connect an inexpensive EEG device to Arduino Build a robot platform on wheels Calculate a percentage value from a potentiometer reading Mix colors with an RGB LED Play tones with a piezo speaker Write a program that ...

Designing Mobile Interfaces

Describes the techniques of effective mobile interface design, covering such topics as composition, widgets, audio, labels and indicators, and text and character input.

Describes the techniques of effective mobile interface design, covering such topics as composition, widgets, audio, labels and indicators, and text and character input.

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools.

Google AdWords

Managing Your Advertising Program

“Google AdWords” will explain how each piece of Google’s advertising platform works, focusing on areas that directly impact the performance and cost of the advertiser’s campaigns. Each topic will include tips, strategies, examples, and suggestions that readers can apply to their own accounts.

“Google AdWords” will explain how each piece of Google’s advertising platform works, focusing on areas that directly impact the performance and cost of the advertiser’s campaigns.

Basic Sensors in iOS

Programming the Accelerometer, Gyroscope, and More

What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing. With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on: Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo album Audio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audio Accelerometer: write an application that uses this sensor to determine device orientation Magnetometer: learn how this sensor verifies compass headings Core Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.

The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.

Managing Infrastructure with Puppet

Get started with Puppet, and learn how this popular configuration management framework helps you automate your servers. This concise introduction shows you how to use Puppet’s tools and templates to organize and execute configuration plans on Linux, Unix, and Windows servers. Through code samples and real-world examples, you’ll learn how to manage pools of servers and virtual instances, and how to administer access control. If you’re new to Puppet, but familiar with systems administration and Ruby language basics, this book is the ideal way to start using this open source framework. Learn Puppet fundamentals, including its manifest syntax and built-in functions Store configurations in a central location with PuppetMaster, and define which configurations apply to which nodes Build a framework to create user accounts in place of LDAP or Kerberos KDC Apply techniques to execute and manage server configurations with MCollective Use Puppet as an auditing tool to ensure that configurations are correct Gather information on the nodes you manage with the Facter library

If you’re new to Puppet, but familiar with systems administration and Ruby language basics, this book is the ideal way to start using this open source framework.

JavaScript: The Definitive Guide

Activate Your Web Pages

Since 1996, JavaScript: The Definitive Guide has been the bible for JavaScript programmers—a programmer's guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers. The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today's best web development practices. New chapters in this edition document jQuery and server side JavaScript. It's recommended for experienced programmers who want to learn the programming language of the Web, and for current JavaScript programmers who want to master it. "A must-have reference for expert JavaScript programmers...well-organized and detailed." —Brendan Eich, creator of JavaScript, CTO of Mozilla "I made a career of what I learned from JavaScript: The Definitive Guide.” —Andrew Hedges, Tapulous

The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today's best web development practices. New chapters in this edition document jQuery and server side JavaScript.

Virtualization

A Manager's Guide

"This book is intended to introduce managers or subject matter experts outside of information technology (IT) to the concepts behind virtualization technology, the different categories of virtualization, and how they are used."--Preface, p. vii.

"This book is intended to introduce managers or subject matter experts outside of information technology (IT) to the concepts behind virtualization technology, the different categories of virtualization, and how they are used.