Sebanyak 114 item atau buku ditemukan

Hierarchical Object Oriented Design

Explains the basic design process for the HOOD method, and covers finding objects, HOOD diagrams, object description skeletons, class and instance objects, real-time design, source code generation, distributed software design, and the use of CASE tools

Explains the basic design process for the HOOD method, and covers finding objects, HOOD diagrams, object description skeletons, class and instance objects, real-time design, source code generation, distributed software design, and the use ...

Navigating C++ and Object-oriented Design

Featuring chapter summaries, a detailed glossary, and extensive exercises, a comprehensive, hands-on tutorial guide explains both C++++ and object-oriented design techniques; shows how C++++ improves on C; and covers the latest ANSI C++++ features. Original. (Intermediate).

This approach shows you why a modeling notation with design concepts such as
aggregation, association, inheritance, classes, and responsibilities is important. It
explains what objects are and gives you a reason to learn C++. Beginners who ...

Systems Analysis and Design

Kendall and Kendall's Systems Analysis and Design, 8e, is a human-centered book that concisely presents the latest systems development methods, tools, and techniques to readers in an engaging and easy-to-understand manner. The eighth edition highlights the latest advancements in the rapidly changing Information Systems field.

The eighth edition highlights the latest advancements in the rapidly changing Information Systems field.

A Practical Guide to AutoCAD 3D Design

This book teaches engineering students the fundamentals of 3D CAD design by having them design a microscope. To encourage creative thinking, the text provides problems that students must solve to complete the project.

This book teaches engineering students the fundamentals of 3D CAD design by having them design a microscope. To encourage creative thinking, the text provides problems that students must solve to complete the project.

The Craft of Software Testing

Subsystem Testing Including Object-based and Object-oriented Testing

This reference presents, in detail, an effective, step-by-step, cost-effective approach to software testing that is based on common practice—with improvements inspired by academic testing research and practial experience. The approach is designed to be gradually adoptable, so that it does not disrupt current work, and it scales down gracefully under schedule pressure. Outlines a systematic process/strategy of software testing that incorporates test design, test implementation, and measurements of test quality. Explains solid testing techniques in detail and shows how to apply them to testing tasks. Answers such questions as: How do I design tests? What are common tester errors, and how do I avoid them? How do I implement tests? How do I know how good my tests are? How do I know when I've tested enough? Features unique coverge of testing bug fixes and other changes. For software developers testing their own code or designs; indepdendent testers testing someone else's code; and testers or developers testing bug fixes and other maintenance changes.

Subsystem Testing Including Object-based and Object-oriented Testing Brian
Marick ... (Marick91b) Brian Marick, "Experience with the Cost of Test Suite
Coverage Measures", Pacific Northwest Software Quality ... The Art of Software
Testing.

The Art of Software Support

Design and Operation of Support Centers and Help Desks

Presents ready-to-use information on how to set up and effectively run a help desk or technical software support group. The manual provides check lists for call handling and resolving calls, determining staffing levels and cost-justifying a support center

The manual provides check lists for call handling and resolving calls, determining staffing levels and cost-justifying a support center 56945-9 The first complete, real-world guide to building and running help desks and software support ...

Java Modeling in Color with UML

Enterprise Components and Process

"Java Modeling in Color with UML: Enterprise Components and Process" is the first book to teach software design in color. Coad and his co-authors use four colors to represent four archetypes-little forms that appear again and again in effective component and object models. Given a color, you'll know the kind of attributes, links, methods, and interactions that particular class is likely to have. You develop little color building blocks that will help you build better models and get the recognition you deserve. Color and archetypes are only the beginning. Coad and his co-authors go further, plugging those archetypes into a 12-class, domain-neutral component. Every model Coad has built over the past decade follows the basic shape and responsibilities expressed in this one component. Coad and his co-authors go even further, taking the domain-neutral component and applying it in a wide variety of business areas. So you end up with specific examples for your business, examples you can relate to, readily understand, and benefit from. "Java Modeling in Color with UML: Enterprise Components and Process" delivers 61 components, 283 classes, 46 interfaces, 671 attributes, 1139 methods, and 65 interaction sequences. On top of all of this, Coad, Lefebvre, and De Luca present "Feature-Driven Development (FDD)," the process for getting the most out of your Java modeling and development, delivering frequent, tangible, working results on time and within budget. "This book brings a new dimension to the effective use of the UML, by showing you how to apply archetypes in color to enrich the content of your models.--Grady Booch, "Chief Scientist, Rational Software Corporation" "Iwent for a job interview. The interviewer asked me to model a payroll system and gave me an hour to work it out while he observed. So I built a model using pink moment-intervals, yellow roles, green things, and blue descriptions-classes, attributes, links, methods, interactions. After 25 minutes the interviewer stopped me, saying I had already gone well beyond what others struggle to do in a full hour! So my recommendation is: read this book! It's made a better modeler out of me and I'm sure it will do the same for you." --David Anderson, "Modeler and Designer, www.uidesign.net" The CD includes all of the component models and skeletal Java source code in the book, along with "Together/J Whiteboard Edition" for modeling in color. www.togetherj.com

"This book brings a new dimension to the effective use of the UML, by showing you how to apply archetypes in color to enrich the content of your models.

Java Design

Building Better Apps and Applets

In this completely updated book, internationally-respected object oriented development experts Peter Coad and Mark Mayfield bring discipline to Java development, showing how to design Java client/server apps for maximum efficiency and reliability. They review object models, scenario views, multithreading, concurrency, exceptions, and more, presenting leading-edge design techniques that are proven to work. This new edition features UML 1.1 notation throughout; six powerful new strategies for designing with interfaces; important new coverage of swing classes, design models for Enterprise Beans, inner classes, packages, Infobus architecture and much more. The CD-ROM contains the breakthrough TOGETHER/J Whiteboard Edition, a completely free, Java-based, full UML, platform-independent visual modeler for enterprise-wide software development. For any professional software developer interested in client/server programming with Java.

In this completely updated book, internationally-respected object oriented development experts Peter Coad and Mark Mayfield bring discipline to Java development, showing how to design Java client/server apps for maximum efficiency and ...

Object-oriented Design

Notations and strategies are delivered for: designing the problem domain component; designing the human interaction component; designing the task management component; designing the data management component; applying object-oriented design with object-oriented programming language; applying object-oriented design criteria; and selecting CASE for object-oriented design.

Notations and strategies are delivered for: designing the problem domain component; designing the human interaction component; designing the task management component; designing the data management component; applying object-oriented design ...

Applications of CDMA in Wireless/personal Communications

This book is for senior/graduate level courses in telecommunications and mobil communications.The deployment of wireless communications over the last decade has been phenomenal. With over 28,000 new cellular subscribers a day, the public's desire Personal Communications Systems is keeping this frenzy alive. Enabling wireless providers to put 10-20 times the number of callers on the same network Code-Division Multiple Access (CDMA) has become THE technology standard for use in designing PCS systems.

This book is for senior/graduate level courses in telecommunications and mobil communications.