Sebanyak 82 item atau buku ditemukan

Concise Encyclopedia of Software Engineering

This Concise Encyclopedia of Software Engineering is intended to provide compact coverage of the knowledge relevant to the practicing software engineer. The content has been chosen to provide an introduction to the theory and techniques relevant to the software of a broad class of computer applications. It is supported by examples of particular applications and their enabling technologies. This Encyclopedia will be of value to new practitioners who need a concise overview and established practitioners who need to read about the "penumbra" surrounding their own specialities. It will also be useful to professionals from other disciplines who need to gain some understanding of the various aspects of software engineering which underpin complex information and control systems, and the thinking behind them.

This Concise Encyclopedia of Software Engineering is intended to provide compact coverage of the knowledge relevant to the practicing software engineer.

Guide to the Software Engineering Body of Knowledge (Swebok(r))

Version 3.0

In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).

In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's ...

Facts and Fallacies of Software Engineering

The practice of building software is a “new kid on the block” technology. Though it may not seem this way for those who have been in the field for most of their careers, in the overall scheme of professions, software builders are relative “newbies.” In the short history of the software field, a lot of facts have been identified, and a lot of fallacies promulgated. Those facts and fallacies are what this book is about. There's a problem with those facts–and, as you might imagine, those fallacies. Many of these fundamentally important facts are learned by a software engineer, but over the short lifespan of the software field, all too many of them have been forgotten. While reading Facts and Fallacies of Software Engineering , you may experience moments of “Oh, yes, I had forgotten that,” alongside some “Is that really true?” thoughts. The author of this book doesn't shy away from controversy. In fact, each of the facts and fallacies is accompanied by a discussion of whatever controversy envelops it. You may find yourself agreeing with a lot of the facts and fallacies, yet emotionally disturbed by a few of them! Whether you agree or disagree, you will learn why the author has been called “the premier curmudgeon of software practice.” These facts and fallacies are fundamental to the software building field–forget or neglect them at your peril!

Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate.

Handbook of Research on Software Engineering and Productivity Technologies: Implications of Globalization

Implications of Globalization

"This book provides integrated chapters on software engineering and enterprise systems focusing on parts integrating requirements engineering, software engineering, process and frameworks, productivity technologies, and enterprise systems"--Provided by publisher.

Ismail Omar Hababeh United Arab Emirates University, UAE Muthu
Ramachandran Leeds Metropolitan University, UK aBstract Database technology
has been a significant field to workin for developing real life applications in
network information systems. An enterprise's reliance on its network and
database applications in Distributed Database Management systems (DDBMS)
environment is likely to continue growing exponentially. In such a system the
estimation and prediction of ...

Requirements Analysis and System Design:Developing Information Systemswith Uml with Using Uml:Software Engineering with Objects and Components

This Multi Pack is made up of the following components; Maciaszek/ Requirements Analysis and System Design: Developing Information Systems with UML 0201709449 Beck/ Extreme Programming Explained: Embrace Change 020161641

This Multi Pack is made up of the following components; Maciaszek/ Requirements Analysis and System Design: Developing Information Systems with UML 0201709449 Beck/ Extreme Programming Explained: Embrace Change 020161641

Object Oriented Software Engineering Using UML, Patterns, and Java

Facts101 is your complete guide to Object Oriented Software Engineering Using UML, Patterns, and Java. In this book, you will learn topics such as Project Organization and Communication, Requirements Elicitation, Analysis, and System Design: Decomposing the System plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.

Never Highlight a Book Again! Just the FACTS101 study guides give the student the textbook outlines, highlights, practice quizzes and optional access to the full practice tests for their textbook.

Classical and object-oriented software engineering with UML and C++

For professionals involved in large software development projects with thousands or even millions of lines of code, this best-selling guide offers complete coverage of both classic Software Lifecycle -- requirements, specifications, design, implementation, testing, and maintenance -- and the latest Object-Oriented design approaches. Important new issues, such as object patterns and software architecture, are also included.

For professionals involved in large software development projects with thousands or even millions of lines of code, this best-selling guide offers complete coverage of both classic Software Lifecycle -- requirements, specifications, design, ...